Items tagged apple, flash
The crisis Flash now faces is that Apple has made it clear that Flash will no longer be ubiquitous, as it won’t exist on the iPhone platform, thus turning “runs everywhere” into “runs almost everywhere.” As Web developers know, “runs almost everywhere” is a recipe for doing everything at least twice.
Flash was created during the PC era – for PCs and mice. Flash is a successful business for Adobe, and we can understand why they want to push it beyond PCs. But the mobile era is about low power devices, touch interfaces and open web standards – all areas where Flash falls short.
Imagine if 10% of the apps on iPhone came from Flash. If that was the case, then ensuring Flash didn’t break release to release would be a big deal, much bigger than any other compatibility issues. [...] Letting any of these secondary runtimes develop a significant base of applications in the store risks putting Apple in a position where the company that controls that runtime can cause delays in Apple’s release schedule, or worse, demand specific engineering decisions from Apple, under the threat of withholding the information necessary to keep their runtime working.
32.38 percent of visitors to DF last week did not have Flash.
Who Can Do Something About Those Blue Boxes? John Gruber makes the case for the fading significance of Flash, brought about by Apple’s point-blank refusal to support it on the iPhone or iPad. “Flash is no longer ubiquitous. There’s a big difference between “everywhere” and “almost everywhere”.” # 31st January 2010, 12:05 pm
This is very interesting technology. But that Adobe would go to this length suggests that they suspect that Apple will never allow the Flash runtime on the iPhone.