@media 2010, London, UK, 10th-11th June 2010
Crowdsourcing applications take indigestible tasks and break them down into digestible pieces, enabling a group to help plough through large scale projects in much shorter periods of time.
Designing and building crowdsourcing applications incorporates a fascinating range of challenges, from usability, psychology and interaction design to scaling applications for surges of traffic - all the while ensuring that contributors are rewarded, good behaviour is encouraged and the resulting data comes out in a useful format.
This talk discussed lessons learned building serious crowdsourcing applications on newsroom schedules at the Guardian, and playful crowdsourcing features for WildlifeNearYou.com.
Presented on 10th June 2010
Slides - On SlideShare.